Where to find xfire logs
In September , Sony was misinterpreted to have announced that Xfire would be used for the PlayStation 3. On May 7, , Xfire announced they have over 7 million registered users. On August 2, , Xfire was acquired by Titan Gaming. Most of the team that has built Xfire over the last six years is leaving. We enjoyed working for you for the last releases and wish we could stay to create the next Good bye, good luck, and game on. Most of the team that has brought you Xfire for the last 6 years is leaving, including me.
We've enjoyed our time and I personally am sad that I was only able to do releases. Good bye and game on! The Xfire services will continue uninterrupted for its users. Xfire redefined how gamers communicate, Titan intends to build upon this tradition and utilize the Xfire platform to help gaming companies better engage their users.
We look forward to continuing and expanding upon the Xfire service. The countersuit was eventually disqualified by the judge.
There has been a settlement between the companies as of January 31, More details were posted to Xfire's forums, though terms were not disclosed. Xfire features the ability to detect the video game a particular contact is running. By analyzing running processes , Xfire can detect active games and send that information to Xfire clients with the current player as a friend.
For many games, it can also detect which server people are playing on, the level which is running and ping times. Some games may be joined instantly. Xfire logs what games users are playing, how many hours they have played them, and saves other information such as scores from game servers. Xfire is most notable for its ability to send and receive instant messages from inside a game in fullscreen mode, eliminating the need to minimize the game window.
Users can also send in-game messages to other players without joining the game and are also able to see what games their friends are playing. When a user is not playing a game and wish to join a friend who is, Xfire can launch the game and join the friend's server automatically.
With version 1. Until early , if Voice Chat was being used in a chat room, users had to host the voice chat, making quality a problem. Some users have better system capabilities than others; therefore, voice quality and lag would be a problem. As of release 1.
Currently, it only supports chatting, and none of AIM's other features. They could view updates posted by other users, as well as post their own. Recently Google Talk was added. In December , Xfire added support for Facebook Chat, enabling users to chat with their Facebook friends from within the game. Xfire has the ability to take screenshots in game and save them to a specified folder, though this only works with Xfire In-Game-supported games, unlike Fraps.
A user can take as many in-game screen shots as they want. Once the user exits their game, Xfire will load all of their screenshots in a window.
The user can then select all of the screen shots that they want to upload to their Xfire profile page. Users can also give each screenshot a caption.
Xfire has the ability to record video in-game. However, it can have a significant impact on game performance and recording quality; if one has a low-performance system and starts recording, the frame rate will slow dramatically. On December 16, , Xfire announced on Games Radar and on its site that it had added a feature to allow its users to capture in-game video and upload it to YouTube. It offers game developers an interface to expose some of the game data to the Xfire application.
This is not compatible with some games, just like the Screenshot feature. Depending on where you live, split firewood can be hard to find at a decent price. Artificial firelogs are basically big candles. Most are made from postindustrial sawdust, cellulose, and waxes.
The manufacturers claim that burning firelogs produces 80 percent fewer fine particles and 75 percent less carbon monoxide, and independent studies PDF verify these claims.
The site Science 2. The catch, however, is that per manufacturer instructions, you should burn only one firelog at a time. During the same three-hour burn with cordwood, you could use up to 25 pounds of split logs, generating a whole lot more heat per fire. Wood fires need constant attention, and even when the flame is out, hot coals may smolder for hours.
As wood burns it can pop and send out sparks that may even pass through your screen. Tip: A chimney sweep told me that to get a good draft going up your chimney, after you open the damper, crack open a door or window in the same room as the fireplace for a minute, and then light the fire.
The matter was eventually settled out of court. They just wanted to slow us down , so they sued us, saying we infringed their patent. Their patent being my patent. Cassidy: Sophisticated investors are familiar with lawsuits as a business tactic used by one organization against another. Kirmse: It was a case of a big company trying to squash a little company. We ended up having to settle with Yahoo for not very much, just to make it go away at the end.
By , Xfire had more than four million users. Kirmse: We kept innovating on the product, adding great features that people loved. We had one of the first in-game overlays. We added screenshot capturing, voice chat, video capturing and live streaming. We tracked game hours from the beginning; that was an incredibly popular feature now all the consoles and Steam do it, but I think we were the first, and it was essentially an afterthought. Cassidy: We read the forums. We also got direct emails from people who had feature requests.
We would have a weekly product feature prioritization meeting. It was kind of a fun, contentious meeting. Kirmse: We were one of the first Windows apps that had mandatory updates.
It put a lot of pressure on us and the QA team. We did releases between January of and August of That in-game technology was incredibly difficult and challenging. Cassidy: The biggest input — and a lot of this was Chris Kirmse — was to just listen to what people requested, and add that feature.
Over time, the product kept getting better and better. Kirmse: Even though there were a lot of clones and copycats, no one else was able to come close to us during that time. Most of the original Xfire team left shortly after the acquisition. Xfire remained a Viacom asset from to Kirmse: We had been working so hard for a couple of years.
So when the acquisition came through, it was very exciting. MTV had tons of users — could they expose them to Xfire? Kirmse: We were bought as part of a strategy of rolling up a bunch of game community companies.
What ended up happening next was basically nothing all that great. Scott Wilson network operations engineer, via email : For many years after Viacom purchased Xfire, they seemed to have issues finding where to fit us within their company culture and figure out how to use Xfire for branding. Cassidy: Inside Viacom, there were different groups. The monetization part was not smooth sailing, either. All of those game companies were essentially abandoned inside Viacom.
Within a year or two, pretty much everyone left Xfire, except for the product development team. Cassidy: In the end, I missed the startup environment. Wilson: After a year or two, things began to change. Kirmse: All of us ended up getting squeezed for resources. Wilson: Viacom imposed huge goals of revenue generation on us, which we could not meet, no matter what we did.
Kirmse: We were just trying to build a great product for gamers. Because we were all gamers, and we knew what we wanted. Wilson: One day, we were all told that Xfire was going to be offered up for sale. Within a week, someone from a huge gaming company showed up and began interviewing us.
That process was a little nerve-racking, but there was one thing that was certain — they had a plan, and that excited us. But the deal fell through. A few weeks later, I went to lunch and came back to the office. Everyone was packing up their desks, taking their boxes to their cars. I was told that HR was looking for me. I rushed in and met with HR, and I learned that everyone was being let go, with the exception of four people.
I was one of those four people.
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